Ruloth Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of the four houses of cards on her torso. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest, while still mostly scarlet, has prominent grey streaks. Her eyes are a pleasant red.
Personality: She snorts whenever she laughs or is feeling confident. She is skeptical of what others tell her and is slow to trust.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has never given up on her poetry dream.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 18000 cp. Azurite (7 gp). Sard (60 gp). Azurite (7 gp).
Justin Asheton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears just a grey suit. His skin is also unnaturally pale. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: Justin lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Logical, Persistence. Flaws: Ugly, Shy. Bonds: Family. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. Citrine (50 gp).
Godfrey Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends.
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Chalcedony (30 gp). Hematite (15 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.
Margery Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has wavy chestnut hair. She tend to wears goggles to shield her eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born on a small isolated farm. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now owns her own business.
Motivation: A deep hatred of drow; and a need for knowledge about a nearby landmark
Ideals: Fighting, Disciplined. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She has moderate length cinnamon fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is almost excessively polite to everyone, even when angry. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family She has had some formal dancing training, and achieved minor success. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic. Flaws: Ugly, Shy, Selfish. Bonds: Criminal record. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. Chrysoprase (60 gp). Black opal (500 gp). Deep blue spinel (700 gp). Bloodstone (60 gp).
Orryn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His golden hair is cut short with large spiked bangs in the front. His half smiles and green eyes are beguiling and draw you in.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: Orryn was born in the west. At a young age he loved to build and create. Orryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane. Bonds: Poor, Attractive, Nature. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Blue quartz (16 gp). 2 Smokesticks.
Damaia Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in a clean green cloak covering her clean studded leather, and carries pickaxes. Her hair is brown and curly. This silver eyed westerner is not easily forgotten.
Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by giants. Damaia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Revenge.
Ideals: Fighting. Flaws: Shy, Ugly. Bonds: Enemies, Slave. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 20 (+5) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Ignan, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 22000 cp. White opal (1100 gp). 1 Minor magic item.
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