Aldous Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a violet shirt with thin white vertical stripes and blue pants. His long golden hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Star rose quartz (80 gp). Aquamarine (1200 gp). Obsidian (8 gp). Alexandrite (1200 gp).
Alice Dumph, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is portly but not overly obese. Her long brown hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born at the edge of vast island. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Butcher job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and regain custody of her son
Bonds: Attractive, Family, Job, Nature, Military. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
Shane Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of luck around his neck, and a rapier on his belt. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Family, Adventurer. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp. White pearl (100 gp).
Muggrish Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is singed and shortened. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 80 gp. Hematite (14 gp). Deep green spinel (150 gp).
Vistra Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her brown hair is thinning but still full. She wears an eyepatch.
Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. The war was a terrible time for her, and Vistra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Ugly, Depressed. Bonds: Job, Military, Poor. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 pp. 1 Masterwork Heavy wooden shield.
Irann Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a tan poncho over her likewise colored trousers and shirt. She is bald on top and has large brown tufts of hair around her ears. Her eyes are gray.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When she's not drinking or sleeping the drinks off, she's doing writing.
History: When she was but 7 years old her parents immigrated from the north. She moved from fad to fad and when she turned 15 she discovered writing. She has been saving her money to try and buy her sister's freedom.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Abad Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his bastard sword. His dark red hair is kept up in a ponytail inside a deerstalker hat. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised by priests from a young age. He helped his father out around the business and became quite the natural. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Logical. Bonds: Job, Religious, Mentor. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 98 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp. Blue quartz (6 gp). Amber (40 gp). Fiery yellow corundum (1300 gp). Black opal (1300 gp). Obsidian (6 gp). Alexandrite (1100 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!