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NPC Generator

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Advanced [show]


Fallthra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'1". She wears a brown coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head. Her hair is long and auburn with streaks of red, and is pulled back with small brown clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is unsatisfied with her job; and to get a good night's sleep

Flaws: Secretive, Insomniac. Bonds: Job, Adventurer, Religious. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Fallthra Eversharp, Female Dwarf Monk 10
Medium (4'1") Dwarf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 105 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 20 (+5)15 (+2) 13 (+1)11 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 20000 sp. Tourmaline (90 gp). Star rose quartz (20 gp). Eye agate (14 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Weld, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, brown cloak. Her black hair is cut short with large spiked bangs in the front. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Body Guard like her mother before her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and balancing her hectic life and new body guard responsibilities is difficult

Ideals: Artistic. Flaws: Addict, Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Vicky Weld, Female Human Commoner 7
Medium (5'0") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Zaffrab Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. His brown hair is matted, messy, and big. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Mercenary. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Zaffrab was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He struck the Mercenary job and began his own company from there.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Zaffrab Scheppen, Male Gnome Sorcerer 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 17 (+3)7 (-2) 6 (-2)15 (+2)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Rangrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Sculptor uniform, marred by sweets. He keeps his long white hair kept up in a rat tail. His thin eyebrows rest above his beady violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: To be a Navigator again.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Rich. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Rangrim Thrahak, Male Dwarf Paladin 6
Medium (4'0") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Shamil Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. Her hair is auburn and curly. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Navigator for hire.

Motivation: She is a bit of a kleptomaniac; and to be a cartwright again

Ideals: Athletic, Artistic, Joker, Gifted. Bonds: Job, Criminal record. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Shamil Glittergem, Female Gnome Cleric 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)9 (-1) 8 (-1)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Gimble Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan shirt with thin green vertical stripes and blue pants. His hair is brown and curly. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Ideals: Artistic. Flaws: Terse, Shy, Racist. Bonds: Immigrant. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Gimble Wildwander, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tawna Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. Sporting a golden mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Insane, Racist, Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Tawna Hogcollar, Female Halfling Druid 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp.


Social Check DCs

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