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NPC Generator

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Advanced [show]


Ida Hale, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. She has a slight overbite and is overall scrawny. She wears her golden hair up. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.

History: Ida lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Ida Hale, Female Human Barbarian 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 4 (-3)9 (-1) 13 (+1)7 (-2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Baelitae Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is unkempt and raggedy. Her amber eyes peer out from beneath her deerstalker blue hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and her relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Baelitae Netyoive, Female Elf Cleric 12
Medium (4'11") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 48 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Performance +5, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling, Giant
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp. Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Old masterpiece painting (1100 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (500 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy tan suit. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Poor, Military. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arannis Teinithra, Male Elf Rogue 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Reynard Blyth, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe, and carries swords. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Insane, Disease. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Reynard Blyth, Male Human Ranger 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 8
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 39000 sp. Rhodochrosite (9 gp).


Social Check DCs


Murook Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright black dresses and hats. She has wavy golden hair. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She was raised in a white middle class family as the only child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Disciplined, Pacifist. Flaws: Mundane. Bonds: Immigrant, Attractive, Military. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Murook Chatham, Female Half-Orc Aristocrat 4
Medium (5'2") Half-Orc, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills History +2, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tordrid Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a grey suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy black hair. Her eyes, though not visible through her cowl, are blue.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Tordrid lived on a farm with her father, near the main road leading to a nearby town. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She then took over the family business and is one of the better Cartwright for hire.

Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Criminal record, Family, Job. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Tordrid Steelfist, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 sp.


Social Check DCs


Gimurt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Gimurt Deepdelver, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +0

Possessions: 180 gp.


Social Check DCs

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