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NPC Generator

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Advanced [show]


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He wears his black hair down. His thin eyebrows rest above his beady amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by orcs. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Coombs, Male Human Sorcerer 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +3, Religion +7
Senses Passive Perception 9
Languages Common, Draconic, Orc, Druidic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 310 pp. Sard (20 gp). Rhodochrosite (10 gp). Deep blue spinel (1000 gp). Peridot (20 gp). Aquamarine (1000 gp). Red garnet (120 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" eastern woman, she wears silk and lounges about seductively. She wears her silver hair up. Her fierce blue eyes like to dwell on things.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born several months after her mother was called into army service. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and she wants revenge against illithids

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Enemies, Military. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Diesa Dankil, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gaaki Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black shirt with thin green vertical stripes and black pants. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Joker, Optimist. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gaaki Beckwith, Female Half-Orc Expert 7
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Adrie Hanali, Female Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a lance on her belt, and she perpetually has her lance ready. Her red hair is knotted and matted. Her ears are large.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the north her family was never financially stable. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Family, Poor. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Adrie Hanali, Female Elf Expert 2
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 150 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Sapphire pendant on gold chain (600 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Everburning torch.


Social Check DCs


Lorm Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many green ritualistic tattoos. He is renowned for his bright white suits and hats. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and half-elven compassion

Ideals: Artistic, Logical. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Lorm Livingstone, Male Half-Orc Warlock 5
Medium (6'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 18 (+4)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 80 pp.


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His top hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Simon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in mace use. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well.

Ideals: Fighting, Optimist. Flaws: Ugly, Mundane. Bonds: Family, Enemies. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Simon Branson, Male Human Cleric 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his falchion. He sports a flattop fur cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Flame In the Wind, Male Tabaxi Fighter 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 8 (-1)15 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs

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