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NPC Generator

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Advanced [show]


Althaea Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This woman has a large blue mantle and cape that has been intricately interwoven into her brown robe, and sports empty pouches on her belt. She has done her best to style her black hair to look like a famous performer. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 13 years.

Motivation: To share knowledge with the world; and to be a junk dealer again

Ideals: Disciplined, Entrepeneur, Logical. Bonds: In love, Job. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Althaea Arnuanna, Female Elf Monk 7
Medium (5'5") Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 6000 sp. Black opal (600 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy, Depressed. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Hadley, Male Human Warrior 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Iolite (40 gp). Lapis lazuli (13 gp). Red garnet (100 gp).


Social Check DCs


Left-Handed Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy lavender fur. He usually wears his pastel robe and has his hand crossbow always slung over his shoulder. He has a hunchback. He has lavender fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. Left-Handed was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Locksmith. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Impeccable, Pacifist. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Left-Handed Shore, Male Tabaxi Cleric 5
Medium (5'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 70 pp.


Social Check DCs


Mijira Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is typically in her Guard uniform. Her rusty crest, when down, is lengthy. Her red eyes lackadaisically let the world flow into them.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with her god.

History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Guard.

Motivation: Sabotage a competitor; and to be a herbalist again

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Poor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Mijira Ghaallixirn, Female Dragonborn Monk 12
Medium (6'6") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Athletics +8, Religion +7
Senses Passive Perception 11
Languages Common, Auran, Goblin, Giant
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +7

Possessions: 1000 gp. Peridot (20 gp). Silver pearl (90 gp). Moss agate (8 gp). Malachite (8 gp). Blue star sapphire (1500 gp). Zircon (20 gp). Fiery yellow corundum (1500 gp). Sardonyx (20 gp). Golden pearl (90 gp). Jacinth (4000 gp). 1 Minor magic item.


Social Check DCs


Halimath Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is matted, messy, and big. He has gleaming, smiling gray eyes.

Personality: Eccentric and domineering, Halimath will drive conversation. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Halimath Amastacia, Male Elf Fighter 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Mozikth Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely black suit with red socks and a vest with buckled shoes. His crest is short and blue. His eyes are a pleasant red.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Mozikth's homeland. Mozikth decided to take the middle way and become a bodyguard. After months of barely getting by, Mozikth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Immigrant, Criminal record, Adventurer, Rich. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Mozikth Nemmonis, Male Dragonborn Paladin 6
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Georgina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is dressed in earthy colors with a white and black handkerchief worn on her left side. Her brown hair is kept up in a ponytail inside a top hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Eccentric and domineering, Georgina will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Gifted from a young age, Georgina studied abroad. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She loathes her own lifestyle; and money/treasure

Ideals: Extrovert, Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Georgina Whispermouse, Female Halfling Cleric 3
Small (2'8") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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