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NPC Generator

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Advanced [show]


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. He has a small bristly mustache and wavy black hair. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hamil took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Mentor, Nature, In love. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Hamil Smoothhands, Male Halfling Aristocrat 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has wavy gold crest. This red eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Slave Trader, Greethen learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Greethen Argenthrixus, Male Dragonborn Monk 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Wymar Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He has moderate length white hair. He has blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Wymar was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his son; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Persistence. Bonds: Criminal record, Job, Family. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Wymar Siannodel, Male Half-Elf Monk 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)18 (+4) 16 (+3)15 (+2)
Skills Investigation +7, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Giant, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. Jasper (80 gp). Pink pearl (40 gp). Lapis lazuli (5 gp). Violet garnet (500 gp).


Social Check DCs


Theodoric Chester, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up axe and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is content; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Nature, Enemies. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Theodoric Chester, Male Human Fighter 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +6, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1

Possessions: 300 sp.


Social Check DCs


Glim Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and green robe with the hood down. He has styled his blonde hair well, parting it to the left. His ears are large.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, In love. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Glim Silverthread, Male Gnome Warrior 9
Small (3'5") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 4000 sp. Zircon (50 gp). Zircon (50 gp). Malachite (5 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fistula Browning, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She dresses in black turtlenecks beneath a brown coat with white slacks. Her hair is black, silky, and of moderate length. Her fierce blue eyes like to dwell on things.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Fistula was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Fistula Browning, Female Half-Orc Adept 2
Medium (4'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs


Faral Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a blue costume with the symbols of death on her torso. Her brown hair is greasy and uncared for. She wears an eyepatch.

Personality: While she acts the brute, she is far gentler than she would appear. She is skeptical of what others tell her and is slow to trust.

History: Faral was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Server responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Faral Selevarun, Female Elf Rogue 13
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 6 (-2)15 (+2)
Skills Athletics +5
Senses Passive Perception 8
Languages Common, Elven, Gnome, Goblin
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +5

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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