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NPC Generator

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Advanced [show]


Elaim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. With bright red hair and a scraggly beard. His eyes are violet and catlike.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He is a ruthless business man, a trait he acquired from his father.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end.

Ideals: Entrepeneur. Bonds: Has a crush, Religious, Mentor. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Elaim Helcral, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)10 (+0) 5 (-3)13 (+1)
Skills Deception +3, Perception -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Surina Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her whole body is exceptionally muscular. She has no crest. She wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is frequently practicing swordplay.

History: She is the product a well kept family trust fund and as such has never really known need. Surina was born on a far southern plains where she grew up under the tutelage of her father, an expert Merchant. She left for the south, certain she would find work there.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant, Military. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Surina Zzzxaaxthroth, Female Dragonborn Cleric 6
Medium (6'3") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears bulky pastel painted plate armor. Her fur, while still mostly gray, has prominent grey streaks. Her eyes, though not visible through her cowl, are yellow.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Jeweler father left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her religion dominates her actions; and she is terrified, and will act out of fear

Flaws: Insane, Fearful, Disease. Bonds: Adventurer, Religious. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Sun Mist, Female Tabaxi Druid 6
Medium (5'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 4000 sp.


Social Check DCs


Avelina Benson, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She has shaved her head bald. Her eyes are brown and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She can't help but pocket interesting objects she comes across

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted martial powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Avelina Benson, Female Human Barbarian 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Bowyer. His small hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Barkeep profession.

History: The child of northern immigrants he idolized his mother. Cursed with unlife at a very young age, Wrenn has worked very hard to control his curse. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Flaws: Ugly, Disease, Racist. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wrenn Wildwander, Male Gnome Druid 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)9 (-1) 8 (-1)18 (+4)
Skills Deception +6, History +1
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 14000 cp. 1 Half-Plate.


Social Check DCs


Caeldrim Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. With bright chestnut hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Caeldrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Caeldrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Caeldrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Caeldrim Schwartz, Male Half-Elf Wizard 11
Medium (4'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1800 gp.


Social Check DCs


Lilith Trust, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has dyed her greying red hair a little too much giving a sharp red color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Lilith was born in the west. At a young age she loved to build and create. While studying, she fell in love. They married and had a daughter. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Lilith never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk

Ideals: Opinionated, Persistence. Flaws: Shy. Bonds: Attractive, In love. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Lilith Trust, Female Tiefling Wizard 7
Medium (6'5") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)12 (+1) 7 (-2)19 (+4)
Skills Deception +7, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp.


Social Check DCs

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