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NPC Generator

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Advanced [show]


Vaina Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many blue ritualistic tattoos. She is dressed in earthy colors with a tan and blue handkerchief worn on her right side. She wears her white hair up. She has gleaming, smiling violet eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Elves.

History: The child of southern immigrants she idolized her mother. Vaina was born on a far southern plains where she grew up under the tutelage of her mother, an expert Layabout. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Has a crush. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Vaina Netyoive, Female Elf Cleric 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)3 (-4) 13 (+1)5 (-3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Merihim Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears black trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He wears his purple hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Merihim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Joker, Gifted. Flaws: Addict, Ugly. Bonds: Criminal record. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Merihim Dread, Male Tiefling Adept 8
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)18 (+4) 15 (+2)14 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Ignan, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Violet garnet (200 gp). Jasper (80 gp). Rich purple corundum (900 gp). Black pearl (200 gp). White opal (900 gp).


Social Check DCs


Mord Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His auburn hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his feathered black hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Mord grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Mord Shirley, Male Half-Orc Bard 7
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. A roughly beaten golden orb (110 gp). A small bag of saffron. (60 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is knotted and matted. Her white eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She struck the Barber job and began her own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Opinionated. Bonds: Military, Mentor, Job. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Shax Creed, Female Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1500 sp. 1 Antitoxin.


Social Check DCs


Orsik Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Military, Job. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Trollbleeder, Male Dwarf Wizard 7
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 400 gp.


Social Check DCs


Delg Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His blonde hair is styled in orderly dreadlocks. His eyes are amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small mountains village. After coming to the age of reason, Delg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Gifted, Fighting. Flaws: Greedy. Bonds: Criminal record, Nature. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Delg Daerdahk, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)8 (-1) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Tourmaline (120 gp). Malachite (11 gp).


Social Check DCs


William Camden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a grey coat, he is not a threatening figure. He has shaved his head bald. His eyes are blue and beady.

Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: William lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic, Insane. Bonds: Family, Enemies. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

William Camden, Male Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs

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