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NPC Generator

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Advanced [show]


Cloak Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a well pressed and immaculate suit (or dress). Her black fur is lengthy. She wears large thick round spectacles.

Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She is a ruthless business woman, a trait she acquired from her mother.

History: Cloak was born in the east. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Brewer again; and retire the richest woman in the east

Ideals: Entrepeneur, Persistence. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Cloak Thundercloud, Female Tabaxi Fighter 6
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 8
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Insight +2, Stealth +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 500 gp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has dyed his greying silver crest a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Guardian, Job. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Adrex Orexijandilin, Male Dragonborn Expert 5
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Marbas Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'8". He is wearing a long, green, dusty cloak, and his gloved hand is found clutching a sickle. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are white and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: Marbas was born in the west. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted, Persistence. Bonds: Guardian, Enemies. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Marbas Abstract, Male Tiefling Ranger 4
Medium (5'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Druidic, Orc, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 sp.


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears his golden hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Norman Hallewell, Male Human Ranger 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)8 (-1) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Ahrim Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Blacksmith. He has no hair. His thin eyebrows rest above his beady silver eyes.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He is greedy; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Ahrim Care, Male Tiefling Rogue 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Trey Brixton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and he perpetually has his longbow ready. He wears a wide-brimmed hat to cover his moderate length brown hair. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. During his travels, Trey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Trey Brixton, Male Human Druid 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +0, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Dee Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears baggy red pantaloons and a white scarf. Her white hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Dee Cherrycheeks, Female Halfling Cleric 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 17 (+3)15 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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