Robbie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a scythe. Her hair is cut close to her head. Her eyes are likewise hazel.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end her boredom; and retire the richest woman in the east
Ideals: Justice, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 64 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 180 pp. Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He has done his best to style his black hair to look like a famous performer. His green eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thoradin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Job. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 40 gp. 1 Simple lock.
Adrex Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no crest. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Adrex's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north his family was never financially stable. When Adrex reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1 Average lock.
Ozyman Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white shirt with thin black vertical stripes and blue pants. His blonde hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 700 gp. Obsidian (6 gp). Amethyst (40 gp). Fiery yellow corundum (1100 gp). Rhodochrosite (6 gp).
Menny Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has chestnut hair. Her eyes are gray and beady.
Personality: Abrasive and pushy, she has a hard time making friends. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 99 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 290 pp. Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Chrysoberyl (120 gp). Pink pearl (120 gp). Clear bright green emerald (4000 gp).
Maiathah Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is heavily combed to the left. Her eyes are a pleasant amber.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gifted from a young age, Maiathah studied abroad. Her parents enrolled her in a Expert school at a young age so that she could practice her arcane talents. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her sister
Ideals: Gifted, Persistence. Bonds: Attractive, Family. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp. 4 Antitoxin.
Meriele Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple tan robe with brown stripes complete with hood. She has a moderate pudge and is not very fit. Her golden hair is long and unkept. Her eyes are violet and beady.
Personality: Prone to second guessing herself, she comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Meriele never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is content.
Ideals: Joker. Flaws: Ugly, Shy, Mundane. Bonds: In love. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!