Feldûsh Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His blonde hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Feldûsh took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Slave, Nature. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Seraphina Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is typically in her Miller uniform. Her silver hair is still thick. She has brown eyes and a red hat with a grey feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Seraphina was born the youngest of three triplets. She worked as a nervous Miller and found it very stressful. By chance she met her brother recently and the two have been together since.
Motivation: Expand her business; and retire the richest woman in the south
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points -6 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 5 (-3) | 12 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: Just what you see.
Nutae Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long auburn hair kept up in a rat tail. He is baby faced.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Nutae was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nutae's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Attractive, Poor. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: Eye agate (16 gp).
Tordrid Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman has the majority of her body covered in plate. With bright blonde hair. She wears a mask on her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Further she is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.
Motivation: She seems to be bored by most things.
Flaws: Mundane, Addict. Bonds: Poor, Military. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 19 (+4) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp.
Jane Coulson, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears baggy violet pantaloons and a green scarf. Her hair, while still mostly black, has prominent grey streaks. Her eyes are green and catlike.
Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. Jane was born on a far northern island where she grew up under the tutelage of her mother, an expert Priest. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 20 pp. Jet (40 gp).
Richard Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Navigator uniform. His head has been shaved. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Slave, Mentor. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Freshwater pearl (6 gp). Deep green spinel (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Sapply Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Disease, PTSD. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Deep green spinel (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!