Cora Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears a mask on her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Cora is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: When she was but 6 years old her parents immigrated from the east. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Cook and was forced into it by her family.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Immigrant, Religious. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
Possessions: 600 gp.
Alexandre Addington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes, though not visible through his cowl, are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich southern family. When Alexandre reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and money/treasure
Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Rich, Military. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 7
Hit Points 76 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +1 / 3d8-3, Grapple +2
Possessions: 3000 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (800 gp). An abacus with copper, silver and gold markers (40 gp). Gold and topaz bottle stopper cork (400 gp). Black velvet mask with numerous citrines (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered morningstar and tarnished sword as well. His black fur is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Moon was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Persistence. Flaws: Forgetful. Bonds: Rich. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 60 pp. Citrine (60 gp). Smoky quartz (60 gp). Rock crystal (60 gp). Malachite (8 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valanthe Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears professional attire. Her white hair is smooth and relatively long. Her violet eyes dart from person to person.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Valanthe lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Impeccable, Justice. Bonds: Attractive, Poor, Family. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 46 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc, Dwarven, Druidic
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Arha Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her violet robe. She carries with her a set of morningstars on her belt, each one with a aquamarine on the hilt. She wears a feathered hat to cover her moderate length red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a criminal king-pin and mafia family In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently she has begun working with bootleggers and crooks.
Motivation: She is content; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Optimist. Flaws: Fearful, Mundane. Bonds: Criminal record. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 cp. Tiger eye turquoise (10 gp). Smoky quartz (20 gp). Emerald (1500 gp). Violet garnet (1200 gp).
Gargax Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His copper crest is braided into rings. His eyes are red and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Carpenter, who enjoyed hunting, Gargax was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 87 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1500 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Vistra Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is dressed in an above average manner. Her clothes are grease stained in places. Her tied-back hair is chestnut. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born to a Shoemaker, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: To protect her home; and to clean up the streets
Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 340 gp. Red spinel (70 gp). Sardonyx (80 gp). Jasper (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
