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NPC Generator

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Advanced [show]


Seraphina Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a worn and beaten armor. She is bald on top and has large red tufts of hair around her ears. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She takes great joy in being the best Architect in town.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Architect job and began her own company from there.

Motivation: Sabotage a competitor; and to be a cook again

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Seraphina Underfoot, Female Halfling Monk 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 15 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp. Aquamarine (1000 gp). Black opal (1600 gp). Moss agate (15 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Eggren Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her shortspear ready. She has moderate length blue crest. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered

History: Eggren was born with her mother's beautiful face. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Eggren Xephyrbahnor, Female Dragonborn Wizard 5
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 7
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)4 (-3) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Giant, Draconic
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 40000 cp.


Social Check DCs


Kabbarg Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She very much looks the part of a Dyer. She is portly but not overly obese. Her golden hair is kept up in a ponytail inside a Stetson hat. She has violet eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small desert village. In her 11th year, her parents were killed by a giants raid, leaving Kabbarg alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: Many giants want her driven away.

Ideals: Philantrophist. Bonds: Job, Rich, Nature, Enemies. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Kabbarg Tindall, Female Half-Orc Wizard 3
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 7 (-2)10 (+0)
Skills Insight +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Gardain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His auburn hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Gardain Thrahak, Male Dwarf Commoner 7
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)17 (+3) 15 (+2)8 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Cecily Marley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has brown hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is a Butcher first and foremost. She believes firmly that knowledge should be universal. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Cecily hails from a village terrorized by giants. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Cecily Marley, Female Human Sorcerer 7
Medium (5'4") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)9 (-1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Fragrant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" western man, he very much looks the part of a Miller. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fragrant took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and expand his business

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Fragrant Plume, Male Tabaxi Druid 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)13 (+1) 6 (-2)11 (+0)
Skills Perception +0, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Tiger eye turquoise (10 gp).


Social Check DCs


Bryseis Prudence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying black hair a little too much giving a sharp black color. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east to a Bowyer, Bryseis learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Bowyer

Voice: Mousy voice

Attributes [hide]

Bryseis Prudence, Female Tiefling Barbarian 3
Medium (5'6") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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