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Advanced [show]


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His long blonde hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Darrow's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable, Logical, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Darrow Wildheart, Male Halfling Cleric 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Morkral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has amber eyes and a brown hat with a white feather.

Personality: A skeptical and narcissistic man, Morkral's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Morkral Fallack, Male Dwarf Warrior 9
Medium (4'2") Dwarf, Lawful Good (CR 9)
Armor Class 9
Hit Points 79 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Auran, Celestial
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 50 pp. Silver comb with moonstones (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Jeweled anklet (2000 gp). Solid gold idol (700 gp).


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his hand crossbow ready. His hair is cut close to his head. He has a tattooed face.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Professionalism. Flaws: Disease. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Richard Addington, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp. Coral (130 gp).


Social Check DCs


Kothûg Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortspear. He is bald on top and has large blonde tufts of hair around his ears. His eyes are gray and beady.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. A gifted student he started as a Bowyer, but he got bored and became a Doctor. He struck the Doctor job and began his own company from there.

Motivation: Sabotage a competitor; and to be a bowyer again

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Kothûg Astley, Male Half-Orc Ranger 6
Medium (6'2") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Emerald (600 gp). Jet (130 gp). Iolite (60 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.


Social Check DCs


Biri Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy green pantaloons and a brown scarf. Her black crest, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of southern immigrants she idolized her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and her religion dominates her actions

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Religious. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Biri Baharoosh, Female Dragonborn Aristocrat 12
Medium (6'5") Dragonborn, True Neutral (CR 12)
Armor Class 10
Hit Points 62 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills History +6, Performance +5
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Remington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His white hair is heavily combed to the left. His blue unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Rich, Adventurer, Debt. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Randal Remington, Male Human Warlock 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 300 sp.


Social Check DCs


Ortegar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears a red armored body suit, with a simple black line shooting up and back down. His right hand appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Ortegar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ortegar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home.

Flaws: Selfish, Hedonist. Bonds: Poor. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Ortegar Whispermouse, Male Halfling Warlock 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)17 (+3) 14 (+2)6 (-2)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 60 gp.


Social Check DCs

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