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NPC Generator

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Advanced [show]


Anthony Stanton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with blue slacks, and he perpetually has his greatsword ready. His head has been shaved. He has a dull look in his brown eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Assassin, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Fighting, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Anthony Stanton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 800 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Silent On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his brown fur to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Silent was born with his mother's beautiful face. A freak accident while working with his Animal Trainer mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Silent On the Water, Male Tabaxi Warrior 4
Medium (5'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (11 gp). Obsidian (11 gp). Sardonyx (40 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Flask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak, and carries shortbows. Her fur, while still mostly beige, has prominent grey streaks. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. Flask is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born blind and as such lacked many opportunities for work. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family, Has a crush. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Flask In Woods, Female Tabaxi Sorcerer 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 15 (+2)16 (+3)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Zook hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Mentor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Zook Sympony, Male Gnome Rogue 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Yvonne Melancon, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a grey tunic with brown highlights, and long tan pants that bunch up around her shoes. Her clothes are grease stained in places. She has white hair. Her violet eyes peer out from beneath her wide-brimmed grey hat.

Personality: A skeptical and narcissistic woman, Yvonne's first love is herself. Her second love is also herself. She also hits on women, regardless of circumstances.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered music. Recently she has begun working with bootleggers and crooks.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Has a crush, Religious. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Yvonne Melancon, Female Human Aristocrat 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)5 (-3) 7 (-2)12 (+1)
Skills Performance +3, Religion -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp.


Social Check DCs


Brakka Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy chestnut hair. Her brown eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Brakka took refuge in the old dungeon and found the beat up rapier and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Brakka Dalton, Female Half-Orc Fighter 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp.


Social Check DCs


Arava Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her crest is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Arava was born with her mother's beautiful face. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Arava began to lead the lost caravan. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Arava Zzzxaaxthroth, Female Dragonborn Paladin 9
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs

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