Alice Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" eastern woman, she wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her hair is red and curly. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants she idolized her mother. Her childhood dream was to be a Shipwright, but she was a colossal failure. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: She has passion for adventuring and risk.
Flaws: Sensitive. Bonds: Adventurer, Immigrant, Job. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt, and she perpetually has her club ready. Her hair is black and very short. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her brother before her, after school she went straight into learning to become a Cartwright. She has worked as a Cartwright like her father before her.
Motivation: Further expansion of business; and expand her business
Ideals: Fighting, Extrovert. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 95 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Eye agate (5 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears dark leathers with embroidery. Her chestnut hair is styled in orderly dreadlocks. Her green eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Dragonborn culture. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. Her mother was very strict, and drilled into her lessons on being the perfect lady. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Dragonborn compassion; and she's looking for her big break
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). An abacus with copper, silver and gold markers (80 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Flask Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting pastel shirt and pants. Her cinnamon fur is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of illithids once and for all.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She has never given up on her painting dream.
Motivation: Sabotage a competitor; and someone believes her a fraud
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: 1000 pp. Azurite (8 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Chrysoberyl (70 gp). Carnelian (70 gp). Brown-green garnet (70 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nija Hope, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large black jacket. She keeps her long black hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Nija lived on a farm with her mother, near the main road leading to a nearby town. Nija liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better village for her children.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Sweet Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy brown pantaloons and a grey scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gray fur is slicked back into a classic pompadour. Her copper eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sweet was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple tan robe with green stripes complete with hood. He carries a battered club and tarnished halberd as well. His black hair is unkempt and raggedy. His eyes are green and beady.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He struck the Mayor job and began his own company from there.
Motivation: To be a Layabout again.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 3 (-4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!