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NPC Generator

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Advanced [show]


Serpent Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, and carries sickles. She has dyed her greying gray fur a little too much giving a sharp gray color. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Serpent lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Serpent Buttons, Female Tabaxi Barbarian 11
Medium (6'4") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 101 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4

Possessions: 220 pp. Blue diamond (4000 gp). Star rose quartz (40 gp). Hematite (14 gp). Eye agate (14 gp). Jade (70 gp). Rose (40 gp). White pearl (70 gp). Carnelian (40 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jheri Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her crest is black, silky, and of moderate length. Her gold eyes peer out from beneath her Stetson green hat.

Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.

History: She was born to loving parents in a slum to the north. When Jheri reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Jheri Kimbatuul, Female Dragonborn Warrior 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 9 (-1)6 (-2)
Skills Perception +1, Performance +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Eloise Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it

Ideals: Professionalism. Flaws: Addict, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Eloise Barlow, Female Human Wizard 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 12 (+1)7 (-2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Terran, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Kasdeya Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. Her red hair is slicked back into a classic pompadour. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She would rather hide behind her crafts than deal with other people.

History: Born to a poor family in the city she treasured whatever gifts she got. She has had some formal writing training, and achieved minor success. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her absent father.

Ideals: Artistic. Flaws: Sensitive, Shy. Bonds: Poor, Attractive. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Kasdeya Quiet, Female Tiefling Rogue 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Semyaza Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her red hair down. Her eyes are a pleasant black.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a criminal king-pin and mafia family Cursed with a spirit at a very young age, Semyaza has worked very hard to control her curse. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Nature, Criminal record. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Semyaza Loyalty, Female Tiefling Expert 9
Medium (4'11") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 17 (+3)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly red, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quarion took refuge in the ruined castle and found the beat up hammer and armor he uses now. He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Flaws: Shy, Fearful. Bonds: Immigrant, Military, Nature. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Quarion Ofandrus, Male Elf Monk 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Golden pearl (60 gp). Obsidian (4 gp).


Social Check DCs


Raam Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He has moderate length blue hair. His gold eyes peer out from beneath his deerstalker black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Raam was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a Navigator soon after.

Motivation: To be a Fisher again; and doesn't want to be a navigator and was forced into it by his family

Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Adventurer, Job, Family. Occupation: Navigator

Voice: American accent

Attributes [hide]

Raam Chaos, Male Tiefling Commoner 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 10 (+0)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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