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NPC Generator

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Advanced [show]


Arara Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, marred by beers. Her long chestnut hair reaches down to her waist. Her eyes are likewise amber.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Stylist, but she got bored and became a Map Maker. She has achieved small success as a Map Maker.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Criminal record, Job, Rich. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Arara Gracey, Female Half-Elf Commoner 10
Medium (5'6") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Arcana +5, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp.


Social Check DCs


Jacoba Copeland, Female Human [Permalink]

Personal [hide]

Description: Standing 4'8", this woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She wears a broad hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Jacoba isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jacoba Copeland, Female Human Sorcerer 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 4 (-3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp.


Social Check DCs


Roondar Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He wears a colorful flower in his chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Roondar hails from a village terrorized by illithids. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roondar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and money/treasure

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roondar Cobblelob, Male Gnome Adept 11
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 17 (+3)13 (+1)
Skills Deception +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 240 pp. Rose (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorga Lincoln, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. She has wavy silver hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. She plays an instrument quite well.

History: She was raised by priests from a young age. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Religious, Mentor. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Gorga Lincoln, Female Half-Orc Expert 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 11000 sp. Iolite (80 gp). Bloodstone (80 gp). Citrine (80 gp). Obsidian (10 gp).


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears dark leathers with embroidery, and his gloved hand is found clutching a kukri. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also is a firm believer in the manly ideal.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Morkral Durthane, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Art In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long beige fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Art has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a knight and was forced into it by his family

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Attractive, Family. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Art In Woods, Male Tabaxi Cleric 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Bloodstone (40 gp). Banded agate (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Karash Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean white cloak covering his clean studded leather. His top hat is riddled with cuts and holes. His fierce gray eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Karash was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: In love, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Karash Wallace, Male Half-Orc Warrior 4
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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