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NPC Generator

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Advanced [show]


Eleanor Cotton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a brown shirt with thin tan vertical stripes and brown pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are likewise gray.

Personality: She likes to make people angry or surprised. Eleanor is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Eleanor Cotton, Female Human Cleric 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 18 (+4)9 (-1)
Skills Perception +6, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 320 gp. 1 Holy water.


Social Check DCs


Millicent Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow cloak and cross-gartered black stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Millicent Quinten, Female Half-Elf Barbarian 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. White opal (1200 gp). Deep green spinel (120 gp). Obsidian (15 gp).


Social Check DCs


Tûkâ Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. He wears a small hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Flaws: Addict, Fearful. Bonds: Attractive, Job, Poor. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tûkâ Anderton, Male Half-Orc Ranger 15
Medium (5'8") Half-Orc, Lawful Evil (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Athletics +7, Deception +7
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Goblin, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (1700 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Old masterpiece painting (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Black velvet mask with numerous citrines (170 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).


Social Check DCs


Wella Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a hunchback. Her brown hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Marshal for hire.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Wella Quickstep, Female Halfling Rogue 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Black pearl (1100 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Alice Winterbourne, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown coat over a tan low-cut shirt, and a broad hat upon her head. She is bald on top and has large blonde tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. Alice is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Blacksmith arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and to be a farmer again

Flaws: Ugly, PTSD. Bonds: Job, Family, Rich. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Alice Winterbourne, Female Human Commoner 9
Medium (4'8") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 800 gp. Jade (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears professional attire. Her fur is cut close to her head. Her fierce amber eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Moon was born in the west. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence, Gifted. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Moon Running, Female Tabaxi Aristocrat 9
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +7 / 3d4+4, Grapple +5

Possessions: 1500 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item.


Social Check DCs


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, blue, dusty cloak. His small hat is riddled with cuts and holes. His blue eyes lackadaisically let the world flow into them.

Personality: Namfoodle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: In love, Rich. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Wizard 12
Small (3'3") Gnome, Chaotic Good (CR 12)
Armor Class 8
Hit Points 64 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)9 (-1) 11 (+0)6 (-2)
Skills Insight +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +1 / 3d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs

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