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Advanced [show]


Gimurt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He wears his chestnut hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Gimurt Trueblood, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Carved bone or ivory statuette (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozikth Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver crest is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mozikth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Optimist. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Mozikth Yarjerit, Male Dragonborn Fighter 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears a broad hat to cover his moderate length scarlet crest. His eyes, though not visible through his cowl, are red.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist, Gifted. Flaws: Impulsive, PTSD. Bonds: Attractive. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Tarhun Argenthrixus, Male Dragonborn Monk 15
Medium (6'3") Dragonborn, Neutral Evil (CR 15)
Armor Class 9
Hit Points 41 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)18 (+4) 16 (+3)19 (+4)
Skills Acrobatics +4, Insight +8
Senses Passive Perception 13
Languages Common, Ignan, Auran, Gnoll, Goblin
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +8

Possessions: 1100 pp. Old masterpiece painting (700 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his white hair down. His eyes are brown.

Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety.

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Rich, Slave. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Ramsay, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Warryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has moderate length brown hair. His eyes are violet and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Warryn took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge; and he has a crush on the local stableman

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Has a crush, Enemies. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Warryn Munggen, Male Gnome Druid 8
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 200 gp.


Social Check DCs


Roondar Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He has moderate length chestnut hair. This green eyed westerner is not easily forgotten.

Personality: Roondar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. He has had some formal writing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by orcs. Roondar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Artistic. Flaws: Impulsive. Bonds: Mentor, Enemies, Religious. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Roondar Cobblelob, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 52 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 900 pp. Obsidian (6 gp). Golden pearl (40 gp). Jet (40 gp). Azurite (6 gp). Bloodstone (60 gp). Brown-green garnet (40 gp). Jasper (60 gp). Tiger eye turquoise (6 gp). Moss agate (6 gp). Rhodochrosite (6 gp).


Social Check DCs


Gimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears professional attire. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Herbalist in town.

History: Born in the north to a Herbalist, Gimble learned a great deal about his father's area of expertise. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and to reunite with his absent father

Ideals: Entrepeneur. Bonds: Attractive, Poor, Job, Family. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Gimble Fabblestabble, Male Gnome Bard 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Giant, Sylvan, Draconic
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 30000 cp. Sapphire pendant on gold chain (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).


Social Check DCs

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