Mumpena Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She never swears and excessively uses polite adverbs when speaking. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was always a brilliant, if unscrupulous mind. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 8)
Armor Class 9
Hit Points 60 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp.
Nemeia Hope, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. She has black hair. Her white eyes are passionate and lively.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Weaver father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Jaxi Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" southern woman, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her red crest is braided into rings. She tend to wears goggles to shield her eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invites people to come help in her community garden.
History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and half-elven compassion
Ideals: Athletic, Philantrophist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 66 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Aquan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Blue star sapphire (600 gp). Moonstone (70 gp). Moss agate (6 gp). Deep blue spinel (500 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Blakeley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tattered old clothes. Her auburn hair is styled in orderly dreadlocks. She has hazel eyes and a brown hat with a yellow feather.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not trust anyone and sleeps with one eye open.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted divine powers by her dying brother.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 66 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Blythe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His auburn hair is kept up in a ponytail inside a small hat. His blue unseeing eyes seem to look past you.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the south. His childhood dream was to be a Tanner, but he was a colossal failure. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and wants his loneliness to end
Flaws: Disease, Antagonistic. Bonds: Job, Has a crush, Poor, Family. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1100 gp. Carnelian (40 gp). Onyx (40 gp). Hematite (14 gp). Violet garnet (200 gp).
Tenena Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is golden and curly. She has green eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Herbalist business at a young age. She helped her father out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by illithids. Tenena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: A need for knowledge about a nearby landmark; and she is greedy
Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Undercommon, Giant
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
John Warwick, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his grey robe and has his greataxe always slung over his shoulder. His brown hair is still thick. His fierce green eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: John hails from a village terrorized by drow. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Enemies, Religious. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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