Vanuath Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan tunic with grey highlights, and long yellow pants that bunch up around his shoes. His auburn hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Vanuath will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Brewer soon after.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Extrovert, Joker. Bonds: Nature, Job, Religious. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 pp.
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Racist, Mundane. Bonds: Immigrant, Religious. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Aerdeth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue coat over a white low-cut shirt, and a Stetson hat upon his head. With a patchy silver beard and wild silver hair. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Military, Slave. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Emerald Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He wears a pastel armored body suit, with a simple black line shooting up and back down, and his gloved hand is found clutching a pickaxe. His white fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Emerald's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush.
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. Chalcedony (70 gp). Chalcedony (70 gp). Tourmaline (50 gp).
Williamina Peyton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Sage uniform. She is bald on top and has large red tufts of hair around her ears. Her face is scarred and worn.
Personality: She dislikes all the random violence that takes place in the east. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 50 gp.
Nalral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey Stetson hat and grey clothes. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.
Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 4 years old his parents immigrated from the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic, Fighting. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1500 sp. 1 Superior lock.
Dagnal Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, but even with her fine clothing she looks run-down. She has slicked back chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Performer in town.
History: She was born in a small plains village. Her childhood dream was to be a Tanner, but she was a colossal failure. She struck the Performer job and began her own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Golden yellow topaz (200 gp).
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