Einkil Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Flaws: Ugly. Bonds: Adventurer, Criminal record, Slave, Nature. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 67 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 190 gp. 1 Tanglefoot bags.
Kite Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a brown suit. His yellow fur is braided into rings. His eyes are blue and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 250 gp. 1 Half-Plate.
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a whip on her belt. She has a slight overbite and is overall scrawny. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Marshal profession.
History: She was born in the north, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. She inherited the family business which she has now maintained for 14 years.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Beatrice Wheatley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. She has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful, Insane. Bonds: Poor. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp.
Rathkran Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Rathkran's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 44 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1000 gp. Amethyst (160 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). White pearl (160 gp). Rose (70 gp). Violet garnet (500 gp). Blue quartz (12 gp). 1 Minor magic item.
Cloud Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is braided into rings. Her eyes are green and beady.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in a small plains village. A few years later when the south was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to reunite with her old friends
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 19 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1600 gp. Golden yellow topaz (800 gp). Aquamarine (800 gp). Obsidian (11 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item.
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