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NPC Generator

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Advanced [show]


Bolhild Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. She sports a flattop hair cut. She wears crescent spectacles with a black brim.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also hits on women, regardless of circumstances.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Bolhild Morigak, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Armara Gift, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is greying and her face has many wrinkles. Her black eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with a lost civilization.

History: Born in the west her family was never financially stable. Armara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Armara Gift, Female Tiefling Ranger 12
Medium (6'5") Tiefling, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Deception +7, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Rhodochrosite (13 gp). Hematite (13 gp). Smoky quartz (80 gp). Chrysoprase (80 gp).


Social Check DCs


Drifting In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire, and she perpetually has her nunchaku ready. Her fur is lavender and curly. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born in the south to a Baker, Drifting learned a great deal about her father's area of expertise. Her childhood dream was to be a Bellfounder, but she was a colossal failure. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent father; and doesn't want to be a baker and was forced into it by her family

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Drifting In the Storm, Female Tabaxi Barbarian 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


River Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is brown, silky, and of moderate length. He has hazel eyes and a brown hat with a blue feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

River Of Claws, Male Tabaxi Rogue 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a worn and beaten armor. She has shaved her head bald. She has gray eyes and a blue hat with a white feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has been a successful dealer in antiques buying low and selling high.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Debt. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Antinua Wasanthi, Female Elf Sorcerer 13
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 26 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 200 pp. Hematite (10 gp). Star rose quartz (80 gp). Rock crystal (80 gp). Aquamarine (1300 gp). Malachite (10 gp). Silver pearl (150 gp). Rose (80 gp). Chalcedony (80 gp). White pearl (150 gp).


Social Check DCs


Lorm Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal singing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has comitted a past crime that haunts him to this day; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Gifted, Artistic. Bonds: Family, Adventurer, Criminal record. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Lorm Weston, Male Half-Orc Cleric 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 28000 sp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Superior lock.


Social Check DCs


Muggrish Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He is bristling with hidden weapons, mostly sickles and scimitars. He wears his golden hair up. He has a tattooed face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. Muggrish liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against giants

Flaws: Fearful. Bonds: Criminal record, Enemies, Military, Nature. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Muggrish Harrington, Male Half-Orc Monk 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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