Fallthra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has slicked back brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Fallthra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Gardener business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Insomniac, Antagonistic, Ugly. Bonds: Job, Has a crush. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Greethen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his silver crest in a flapper bob. His gold eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: Money/treasure.
Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Rich. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 7
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 11 (+0) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +0 / 3d4-3, Grapple +3
Possessions: 1000 gp. Black opal (1300 gp). Fire opal (1300 gp). Jasper (80 gp). Blue star sapphire (1300 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and very much looks the part of a Roofer. His hair is long and brown with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. His gray eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Naeris lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 78 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Goblin
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 200 pp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (1400 gp). Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Uraim Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His hazel eyes are passionate and lively.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: Uraim was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uraim took refuge in the ruined castle and found the beat up kukri and armor he uses now. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Mozfel Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He wears his auburn hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now owns his own business.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Justice. Bonds: Family, Nature, Job, Rich. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1500 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mishann Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She keeps her white crest in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sold as a small child to a brothel owner, Mishann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Entrepeneur. Bonds: Poor, Religious, Mentor. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 10000 sp.
Elizabeth Nibley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has a hunchback. Her white hair is cut short. Her eyes are blue and she is always smoking a pipe.
Personality: She is a Painter first and foremost. She believes firmly that knowledge should be universal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the south, but her parents moved at a very young age to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels threatened by others; and expand her business
Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp. Carnelian (20 gp).
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