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NPC Generator

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Advanced [show]


Adelaide Kinsley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is typically in her Dilettante uniform. She sports white long hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.

History: A powerful wizard made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and expand her business

Flaws: Shy. Bonds: Job, Immigrant, Mentor, Attractive. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Adelaide Kinsley, Female Human Warrior 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6

Possessions: 5000 sp. Malachite (5 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His fur is gray, silky, and of moderate length. His skin is flawless and his green eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Opinionated, Persistence. Bonds: Attractive, Criminal record, Mentor. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Beast Fang, Male Tabaxi Adept 12
Medium (5'5") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 87 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 18 (+4)11 (+0) 9 (-1)10 (+0)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 3d10-3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Violet garnet (700 gp). Pink pearl (40 gp). Azurite (6 gp). Obsidian (6 gp). Iolite (80 gp). Moss agate (6 gp). Moonstone (80 gp). Eye agate (6 gp). Sard (80 gp). Lapis lazuli (6 gp).


Social Check DCs


Amnon Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has wavy silver hair. His silver eyes peer out from beneath his Stetson green hat.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Amnon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Depressed, Secretive. Bonds: Military, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Amnon Merit, Male Tiefling Monk 2
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his warhammer always slung over his shoulder. His fur is gray and very short. His eyes are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Persistence, Professionalism, Gifted. Bonds: Rich, Debt. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Paladin 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 sp. Coral (110 gp). 1 Masterwork studded leather.


Social Check DCs


Pelt Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His orange fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Pelt Hummingbird, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Silver pearl (80 gp).


Social Check DCs


Gennal Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large yellow jacket. He has no hair. His eyes are green and beady.

Personality: Gennal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Tiefling people; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Gennal Richie, Male Half-Elf Cleric 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to cover his moderate length white hair. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Nuraval Dankil, Male Dwarf Ranger 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 8
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)4 (-3) 14 (+2)11 (+0)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 300 pp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs

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