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Advanced [show]


Oolah Clayden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fancy white dress. She has red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Oolah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her father raised her in a mountain cabin. Oolah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Regain custody of her daughter.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Oolah Clayden, Female Half-Orc Warrior 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length copper crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Tarhun is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Locksmith, Tarhun learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a illithids raid, leaving Tarhun alone in the world. After a stint in an orphanage, he was adopted. He became a Locksmith soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Enemies. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Tarhun Grrrmmballhyst, Male Dragonborn Monk 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Athletics +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 5000 sp. Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Abram, Female Human [Permalink]

Personal [hide]

Description: An older woman who typically wears brown cloth garments or leather armor, she is not a threatening figure. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with finding treasure.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Mary Abram, Female Human Ranger 11
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 15000 sp. Smoky quartz (20 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Ulblyn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His violet eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ulblyn was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Ulblyn Jamjar, Male Halfling Warlock 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Arcana +3, Insight +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Tourmaline (160 gp). Amethyst (160 gp). Tiger eye turquoise (12 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Presley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is long and silver with streaks of blonde, and is pulled back with small brown clips. Her eyes are likewise hazel.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Helen and her spouse have recently divorced.

Motivation: A deep hatred of dire rats; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Rich, Enemies. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Helen Presley, Female Human Expert 11
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 400 gp. Fire opal pendant on a fine gold chain (1100 gp). Gold dragon comb with red garnet eye (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarethon Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His feathered hat is riddled with cuts and holes. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Quarethon will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarethon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Quarethon Qyxpahrgh, Male Dragonborn Wizard 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 38 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Druidic, Giant
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 800 gp. Hematite (11 gp).


Social Check DCs


Rael Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Rael managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Pacifist. Bonds: Rich, Criminal record, Adventurer. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Rael Ofandrus, Male Elf Warrior 2
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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