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NPC Generator

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Advanced [show]


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his orange fur in a flapper bob. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Spring was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Stableman has made it difficult for him to sleep.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Spring Thunder, Male Tabaxi Ranger 10
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 15 (+2)19 (+4)
Skills Intimidation +8, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1200 gp. Black pearl (500 gp). Pink pearl (150 gp). Red-brown spinel (150 gp). Banded agate (16 gp). Jade (150 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Skûn Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Painter. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Skûn and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Passionate, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Skûn Dalton, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)6 (-2) 12 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Brown-green garnet (50 gp). 1 Breastplate.


Social Check DCs


Quilla Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is typically in her Body Guard uniform. She has dyed her greying red hair a little too much giving a sharp red color. Her hazel eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to her current location. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Immigrant. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Quilla Munggen, Female Gnome Rogue 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bimpnottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tan top hat and tan clothes. Her auburn hair is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a habit of throwing herself into exceedingly dangerous situations.

History: She comes from a rich western family. Her childhood dream was to be a Priest, but she was a colossal failure. She now mingles about in high society.

Motivation: Balancing her hectic life and new Roofer responsibilities is difficult.

Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Job. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Bimpnottin Tarkelby, Female Gnome Adept 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Silaqui Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'1". She is generally well dressed albeit a few years behind the times, and her gloved hand is found clutching a flail. She has dyed her greying golden hair a little too much giving a sharp golden color. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.

History: The child of eastern immigrants she idolized her father. Through the years after Silaqui was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Silaqui's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Silaqui and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and she's repulsed by the pc

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Silaqui Mystralath, Female Elf Aristocrat 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 18 (+4)8 (-1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Phelaia Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has done her best to style her brown hair to look like a famous performer. Her eyes are a pleasant gold.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Phelaia grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: To be a Bookbinder again.

Ideals: Joker. Bonds: Attractive, Adventurer, Job. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Phelaia Larceny, Female Tiefling Paladin 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 16 (+3)16 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep blue spinel (200 gp). Rock crystal (30 gp).


Social Check DCs


Orsik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He was born in the south. Orsik was born on a far southern forest where he grew up under the tutelage of his mother, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Orsik Fireforge, Male Dwarf Expert 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)16 (+3) 16 (+3)5 (-3)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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