Lia Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With wild red hair. Her green eyes peer out from beneath her small tan hat.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Lia hails from a village terrorized by dire rats. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved bone or ivory statuette (50 gp).
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is generally well dressed albeit a few years behind the times. Her red hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and retire the richest woman in the north
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Nature. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Bolhild Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has auburn hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy; and money/treasure
Flaws: Addict, Insane, Disease. Bonds: Immigrant, Rich. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 78 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Tiger eye turquoise (16 gp). Zircon (80 gp). 1 Minor magic item.
Gale Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a pastel suit, and is pretty ugly. He keeps his gray fur in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Gale was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Herleva Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her brown hair in a pixie cut. Her eyes are gray and catlike.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Herleva enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Herleva lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Flaws: Sensitive, Hedonist. Bonds: Poor, Family, Nature. Occupation: Dilettante
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 600 gp.
Adran Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely tan suit with black socks and a vest with buckled shoes. His silver hair is braided into rings. His gray eyes peer out from beneath his top tan hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He is a Maurezhi in disguise. As a young adult he joined a group advocating for an improvement in Elven conditions. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and tabaxi compassion
Flaws: Antagonistic, Racist. Bonds: Enemies, Adventurer, Religious. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1700 sp.
Eberk Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His white hair is knotted and matted. He has blue eyes and a grey hat with a tan feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west his family was never financially stable. Eberk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Nature, Poor. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
