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NPC Generator

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Advanced [show]


Werydd Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears just a grey suit. She keeps her golden hair in a pixie cut. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a son. By chance she met her brother recently and the two have been together since.

Motivation: To settle down with her crush; and wishes to resurrect an old love

Flaws: Terse, Antagonistic. Bonds: Family, In love, Has a crush. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Werydd Hammerstone, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 16 (+3)5 (-3)
Skills Animal Handling +5, Persuasion -1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Tim Marston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dark leathers with embroidery. His black hair is cut short with large spiked bangs in the front. His eyes are violet and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Nature, Poor, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Tim Marston, Male Human Commoner 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cloud In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her fur is red and curly. Her eyes are copper.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Opinionated, Logical. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cloud In the Wind, Female Tabaxi Wizard 6
Medium (6'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 300 gp. Star ruby (900 gp). Malachite (16 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Beneath his clothing is a huge mess of scar tissue. His golden hair is long and unkept. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To clean up the streets; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy. Bonds: Slave, Guardian. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Zook Gimlen, Male Gnome Adept 9
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Felosial Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" eastern woman, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her black hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born several months after her mother was called into army service. Felosial abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She feels that her past leaves her morally obligated to help; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Masseuse

Voice: Aggressive tone

Attributes [hide]

Felosial Goltorah, Female Half-Elf Barbarian 15
Medium (5'2") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 139 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +6, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 6000 gp. Tourmaline (120 gp). Deep blue spinel (200 gp). Brown-green garnet (120 gp). Azurite (15 gp). Star ruby (1100 gp). Rose (20 gp). Chrysoberyl (120 gp). Rich purple corundum (1100 gp). Hematite (15 gp). Banded agate (15 gp). Red garnet (120 gp).


Social Check DCs


Ovina Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She sports a flattop hair cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ovina was born the youngest of three triplets. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son.

Flaws: Racist, Fearful. Bonds: Attractive, Poor, Family. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Ovina Goblinbane, Female Dwarf Cleric 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 130 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 22 (+6)13 (+1) 7 (-2)17 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 pp. Azurite (7 gp). Star rose quartz (30 gp). Hematite (7 gp). Deep green spinel (100 gp). Brown-green garnet (100 gp). Black pearl (400 gp). Black opal (900 gp). Amethyst (100 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Ootah Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in an above average manner. Her hair is red and curly. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. Ootah enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a Fortune-teller, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and wants to raise her children well

Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Ootah Milton, Female Half-Orc Sorcerer 4
Medium (5'4") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)7 (-2) 12 (+1)10 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs

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