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Advanced [show]


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His head has been shaved. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Military, Religious. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Fonkin Ironhide, Male Gnome Monk 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Henry Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears light armors faded through time and improper care, marred by teas. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Henry reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Cynical, Depressed. Bonds: Military. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Henry Runghold, Male Half-Elf Bard 10
Medium (5'6") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)14 (+2) 8 (-1)16 (+3)
Skills Investigation +6, Performance +7
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1900 gp. Rose (60 gp). Tourmaline (100 gp).


Social Check DCs


Myathethil Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She prefers to wear blue pants and tee shirts, marred by chocolates. Her hair is always cut to a buzz. Her green eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She misses her home and complains about the freezing weather, even in summer.

History: Born in the west to a Spice Merchant, Myathethil learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Ugly. Bonds: Criminal record, Immigrant, Job, Poor. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Myathethil Withrethin, Female Elf Expert 13
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 12 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)15 (+2) 17 (+3)18 (+4)
Skills Medicine +7
Senses Passive Perception 13
Languages Common, Elven, Terran, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Jade Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His beige fur is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: To clean up the streets; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Guardian, Rich, Job. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Jade Grass, Male Tabaxi Sorcerer 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Perra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her tan robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brass crest is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Perra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Perra was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Shy. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Perra Baharoosh, Female Dragonborn Warlock 2
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 4000 cp.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries a battered scimitar and tarnished bastard sword as well. His black hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Morkral was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Detective

Voice: Raspy

Attributes [hide]

Morkral Daerdahk, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 17 (+3)7 (-2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Goblin, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Pelt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur, while still mostly yellow, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, his parents were killed by a illithids raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Pelt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, Enemies. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pelt Mirror, Male Tabaxi Adept 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs

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