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Skirt Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her gray fur is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Skirt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the east, but her parents moved at a very young age to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Skirt took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Skirt Thundercloud, Female Tabaxi Adept 4
Medium (4'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills History +4, Performance +1
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 9000 sp.


Social Check DCs


Uzza Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long purple hair is drawn into a two foot long braid. Her half smiles and white eyes are beguiling and draw you in.

Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.

History: Uzza was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Uzza Laughter, Female Tiefling Barbarian 5
Medium (5'5") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Chrysoprase (80 gp). Jet (140 gp). Emerald (1200 gp).


Social Check DCs


Jasmine Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is bristling with hidden weapons, mostly kukris and maces. Her hair, while still mostly white, has prominent grey streaks. Her face is scarred and worn.

Personality: Abrasive and pushy, she has a hard time making friends. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She's repulsed by the PC; and she has decided she is irredeemable

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Jasmine Greenbottle, Female Halfling Aristocrat 9
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 37 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Oriff Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are amber and she is always smoking a pipe.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Fearful. Bonds: Job, Criminal record, Immigrant. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Oriff Hammerstone, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean violet cloak covering his clean studded leather. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 4 years old his parents immigrated from the south. Ernest was born on a far southern island where he grew up under the tutelage of his mother, an expert Sage. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Immigrant, Adventurer. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Ernest Jethro, Male Half-Elf Aristocrat 8
Medium (5'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant, Halfling
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 900 gp.


Social Check DCs


Drifting Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His yellow fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Drifting was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice, Persistence. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Drifting Of Ivory, Male Tabaxi Rogue 13
Medium (6'0") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 51 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)6 (-2) 15 (+2)11 (+0)
Skills Athletics +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +6

Possessions: 3000 gp. Silver comb with moonstones (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Lester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Clerebold was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to unite with his brother

Bonds: Attractive, Job, Family, Immigrant. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Clerebold Lester, Male Human Bard 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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