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NPC Generator

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Advanced [show]


Creega Ashley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. Her brown hair is cut short. Her eyes, though not visible through her cowl, are hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Family. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Creega Ashley, Female Half-Orc Warlock 3
Medium (6'1") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Ignan, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Robert Huxley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his father was called into army service. A freak accident while working with his Ploughman father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Disease, Terse, Addict. Bonds: Rich, Immigrant, Military. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Robert Huxley, Male Human Expert 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Spear Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she typically wears brown cloth garments or leather armor. She sports a flattop fur cut. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is harsh and unforgiving.

History: Sold as a small child to a wizard, Spear was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Spear was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Spear's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Mentor. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Spear Of Spirit, Female Tabaxi Warrior 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6

Possessions: 800 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Euphemia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her dagger. She sports a flattop hair cut. Her hazel eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Mercenary. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Euphemia hails from a village terrorized by brigands. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Athletic, Extrovert. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Euphemia TellPenny, Female Halfling Warlock 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of halberds on her belt, each one with a topaz on the hilt. Her black fur is smooth and relatively long. Her green eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Stableman

Voice: American accent

Attributes [hide]

Three Of Winter, Female Tabaxi Fighter 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs


Mugrunden Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a crossbow. His bronze crest is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He was born in the west. He worked as a nervous Mayor and found it very stressful. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Insomniac, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Mugrunden Qyxpahrgh, Male Dragonborn Sorcerer 7
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 8
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. Blue quartz (8 gp). Aquamarine (300 gp).


Social Check DCs


Marigold Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and her gloved hand is found clutching a sai. Her golden hair is matted, messy, and big. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and her relatives are trying to arrange a marriage

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Mentor. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Marigold Underbough, Female Halfling Wizard 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)15 (+2) 15 (+2)6 (-2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 4000 sp.


Social Check DCs

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