Adelaide Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. She wears large thick round spectacles.
Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her mother's forge. She now spends her time doing works of charity.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Job, Military. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Rose (20 gp). 1 Minor magic item. 1 Minor magic item.
Flask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his bastard sword. His fur is short and lavender. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 6 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Boddynock Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Boddynock grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 29000 sp. Alexandrite (1100 gp). 1 Minor magic item.
Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her brown hair is smooth and relatively long. She is very pretty but has cold, dead eyes.
Personality: She can speak with the recently deceased. Flattery will make her almost putty in your hands.
History: Eldeth hails from a village terrorized by gnolls. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants revenge against gnolls.
Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Attractive, Enemies, In love. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Draconic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Left-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His top hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is content; and he seems to be bored by most things
Ideals: Optimist. Flaws: Ugly, Insomniac, Mundane. Bonds: In love. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (1400 gp). Gold and ruby ring (3000 gp). 1 Minor magic item. 1 Minor magic item.
Mozikth Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting green shirt and pants. His gold crest is unkempt and raggedy. His eyes, though not visible through his cowl, are red.
Personality: Overbrimming with self-confidence, Mozikth isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Barton, Female Human [Permalink]
Personal [hide]
Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. She keeps her black hair in a flapper bob. Her violet eyes are passionate and lively.
Personality: She speaks before she thinks and is too direct. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Juliana reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Juliana never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Impulsive. Bonds: Military, In love, Job. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Alexandrite (1100 gp). Rhodochrosite (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!