Sorath Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a black costume with the symbols of her god on her torso. Her long brown hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the west. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now travels the world, in search of power and loot.
Motivation: She is a bit of a kleptomaniac; and to be a animal trainer again
Flaws: Shy. Bonds: Adventurer, Immigrant, Criminal record, Job. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. A roughly beaten golden orb (40 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (40 gp). 1 Minor magic item.
Ûgakûga Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is matted, messy, and big. His eyes are likewise blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp. Carnelian (40 gp). Red garnet (130 gp).
Valafar Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears black painted combat armor at almost all times. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.
History: Valafar was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Attractive. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Malachite (16 gp). Rock crystal (60 gp). Black star sapphire (1000 gp). Malachite (16 gp).
Urshar Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt with thin black vertical stripes and grey pants. She has brown hair. Her green eyes peer out from beneath her deerstalker brown hat.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a small toy that she constantly fidgets with.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Urshar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: She'd like to take her coworkers down a peg; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Adventurer, Job. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 43 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 290 pp. Lapis lazuli (13 gp). Smoky quartz (50 gp). Amethyst (110 gp). Aquamarine (800 gp). Amethyst (110 gp). Lapis lazuli (13 gp). Chalcedony (50 gp). Rich purple corundum (700 gp). Moss agate (13 gp). White pearl (110 gp). 1 Minor magic item.
Bryseis Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple green robe with black stripes complete with hood. Her hair is white, silky, and of moderate length. She has black eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Navigator, who enjoyed hunting, Bryseis was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bryseis took refuge in the large cave and found the beat up glaive and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Disciplined, Logical. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Kathra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long silver hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She never swears and excessively uses polite adverbs when speaking. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sold as a small child to a wizard, Kathra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Since then, she has sought to make the best of life.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Fighting, Optimist, Philantrophist. Bonds: Mentor, Family. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Pyntle Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tan tunic with black highlights, and long white pants that bunch up around her shoes. She sports a flattop hair cut. She has gleaming, smiling brown eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised in a desert tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion
Ideals: Impeccable. Bonds: Family, Has a crush, Adventurer, Nature, Guardian. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 10000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
