Einkil Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his scythe ready. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Einkil studied abroad. He worked as a nervous Apothecary and found it very stressful. He was granted druidic powers by his dying brother.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Ethereal Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. He has no fur. His eyes are amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ethereal is combative with any and all who dare try his patience in the slightest.
History: Ethereal was born the youngest of three triplets. In his youth he was a Actor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting, Justice. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 78 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 2000 gp. Black star sapphire (800 gp). Jade (100 gp). Deep blue spinel (300 gp). Freshwater pearl (6 gp).
Nora Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a custom-built plate barding that's adorned with grey lining and desert motifs and is in decent physical shape. She wears a colorful flower in her silver hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, Nora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Flaws: Addict, Insomniac, Fearful. Bonds: Attractive, Mentor. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Half-Plate.
Ar-Beka Bristol, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy white suit. He wears a colorful flower in his blonde hair. He has gleaming, smiling violet eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Flattery will make him almost putty in your hands.
History: He is a Maurezhi in disguise. He made a point of taking high paying jobs and getting most of it up front. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A deep hatred of giants; and a need for knowledge about a nearby landmark
Flaws: Selfish. Bonds: Attractive, Enemies, Adventurer, Criminal record. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 9 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. Peridot (60 gp). Violet garnet (1500 gp).
Nora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She has a massive crush on the younger sibling of the Weaver who has hired her part-time. She can't help but pocket interesting objects she comes across
History: Born to a poor family in the city she treasured whatever gifts she got. She moved out north to avoid the crime she committed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Bonds: Poor, Has a crush, Criminal record, Family. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Bloodstone (70 gp). Golden yellow topaz (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Duvamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and dresses in collared shirts and wears a proper scarf over her head. Her skin is also unnaturally pale. Her golden hair is slicked back into a classic pompadour. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Duvamil was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: To unite with her brother.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 gp. Tiger eye turquoise (6 gp). Smoky quartz (60 gp). Amber (70 gp). Azurite (6 gp).
Shadow Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting brown shirt and pants. He has no fur. His eyes are amber and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shadow is combative with any and all who dare try his patience in the slightest.
History: Shadow hails from a village terrorized by giants. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Golden yellow topaz (1200 gp). Moss agate (11 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
