Kilvar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Emotional. Bonds: Attractive, Adventurer, Immigrant, Religious. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp.
Rolf Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a violet poncho over his likewise colored trousers and shirt. With bright silver hair and a scraggly beard. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has worked as a Bowyer like his father before him.
Motivation: To find somewhere to settle down.
Ideals: Opinionated. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Undercommon, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 120000 cp.
Veit Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear brown pants and tee shirts, marred by teas. With bright white hair and a scraggly beard. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (14 gp). Chalcedony (60 gp).
Cloud Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has done her best to style her gray fur to look like a famous performer. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She never wears the same outfit twice, unless she absolutely has to.
History: She comes from a rich northern family. She moved from fad to fad and when she turned 15 she discovered singing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilde Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tattered old clothes. Her white hair is wavy and long. Her eyes are a pleasant hazel.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 10)
Armor Class 8
Hit Points 71 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).
Guy Ryland, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His tied-back hair is auburn. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Sage in town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and an old rival family wants him found
Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Family. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 290 pp. Jeweled anklet (4000 gp).
Emmeline Garfield, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses like a well dressed Animal Trainer does. She has moderate length brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is harsh and unforgiving.
History: Emmeline was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Animal Trainer like her mother before her.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Flaws: Antagonistic. Bonds: Job, Attractive, Poor, Adventurer. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!