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NPC Generator

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Advanced [show]


Cecily Langdon, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. She sports a flattop hair cut. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with finding treasure.

History: When she was but 6 years old her parents immigrated from the east. Her family was turned out during the war. She and her family wandered east to less war torn lands. She moves from town to town, unable to find a place to settle.

Motivation: She's looking for her big break.

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Immigrant. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Cecily Langdon, Female Human Fighter 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +5

Possessions: 1000 gp. Chrysoprase (70 gp). Sardonyx (70 gp). Banded agate (13 gp). Amber (110 gp).


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Engraver in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and to be a herbalist again

Ideals: Professionalism. Bonds: Poor, Job, Religious, Adventurer, Guardian. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Theodoric Gladstone, Male Human Sorcerer 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black crest. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a hunchback. He keeps his long black crest kept up in a rat tail. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Rogue 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Quelenna Goltorah, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her black hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She comes from a rich southern family. She struck it rich when she found rare goods in large quantities. She now owns her own business.

Motivation: Sabotage a competitor; and expand her business

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Slave. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Quelenna Goltorah, Female Elf Fighter 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Tervaround Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her black hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also is a firm believer in the womanly ideal.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tervaround took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Slave, Nature. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Tervaround Wildwander, Female Gnome Commoner 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Backpack. 1 Magnifying glass.


Social Check DCs


Alice Compton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her red hair is knotted and matted. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To pay off her debts; and her relatives are trying to arrange a marriage

Flaws: Secretive. Bonds: Attractive, Family, Religious, Debt. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Alice Compton, Female Human Warrior 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Nicor Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His red hair is drawn into a tight pony tail with a rose scrunchie. His black eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He invites people to come help in his community garden.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicor took refuge in the ruined castle and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and wants a kiss

Ideals: Philantrophist. Flaws: Insane. Bonds: Has a crush, Nature, Family. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Nicor Strength, Male Tiefling Rogue 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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