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NPC Generator

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Advanced [show]


Dariff Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly white, has prominent grey streaks. Her brown unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She also has developed a complete distrust of the Shepherd profession.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Hunter arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She left for the west, certain she would find work there.

Motivation: She is unsatisfied with her job.

Flaws: Disease. Bonds: Job, Rich, Immigrant. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Dariff Battlehammer, Female Dwarf Barbarian 3
Medium (3'10") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 42 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Theobald Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with pastel highlights, and long blue pants that bunch up around his shoes. He has wavy auburn hair. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Greedy. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Theobald Mellerelel, Male Half-Elf Rogue 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)8 (-1) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Red spinel (70 gp). Bloodstone (20 gp). Jade (70 gp).


Social Check DCs


Orianna Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, typically a more casual-formal manner. She keeps her long purple hair kept up in a rat tail. Her eyes are a pleasant silver.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to reunite with her old friends

Ideals: Persistence, Pacifist. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Orianna Mockery, Female Tiefling Druid 5
Medium (4'9") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 11 (+0)12 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 10000 cp. Deep blue spinel (1300 gp).


Social Check DCs


Manea Sage, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her glaive. Her hair is dark red and very short. Her white eyes are slightly larger than normal.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she is greedy

Ideals: Fighting. Bonds: Attractive, Rich, Religious. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Manea Sage, Female Tiefling Warlock 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 17 (+3)16 (+3)
Skills History +6, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 600 gp. Red garnet (80 gp). Jade (80 gp). Coral (80 gp). Moss agate (9 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Immeral Siannodel, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his tan robe and has his sai always slung over his shoulder. His white hair is unkempt and raggedy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Immeral Siannodel, Male Elf Paladin 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)14 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Valafar Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his bow always slung over his shoulder. He has wavy silver hair. His red eyes have a joyful gleam in them most of the time.

Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Extrovert. Bonds: Slave, Rich, Has a crush. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Mercy, Male Tiefling Rogue 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 18 (+4)8 (-1)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Lone Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and is dressed in an above average manner. His right leg appears badly burned and disfigured. His beige fur is knotted and matted. He has gleaming, smiling yellow eyes.

Personality: Eccentric and domineering, Lone will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Lone Wind, Male Tabaxi Paladin 13
Medium (5'11") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 83 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Alexandrite (1000 gp). Amber (150 gp). Red garnet (150 gp). Blue quartz (12 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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