Moon Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length lavender fur. His yellow eyes have a joyful gleam in them most of the time.
Personality: Moon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small desert village. Moon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Attractive, Nature, Job, Family. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 200 gp.
Seven In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is dressed in a clean brown cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her orange fur is lengthy. She has gleaming, smiling amber eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the east. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her religion dominates her actions.
Ideals: Disciplined. Bonds: Rich, Adventurer, Immigrant, Religious. Occupation: Bookbinder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. A delicate silver chain set with a tourmaline (20 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate.
Vonbin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His green eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Vonbin was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Job. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp.
Suhnae Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'3", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After months of barely getting by, Suhnae managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Flaws: Addict. Bonds: Rich, Adventurer, Criminal record. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 14 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +6
Possessions: 800 gp. Pink pearl (40 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.
Ekemon Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair, when down, is lengthy. His gold eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Animal Trainer, Ekemon learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Ekemon was left his mother's suit of armor and trained in its use and care. He struck the Animal Trainer job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Job, Military. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 350 gp.
Vonbin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear grey pants and tee shirts. His white hair and beard is wavy and long. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south his family was never financially stable. He worked as a nervous Body Guard and found it very stressful. He has worked as a Body Guard like his father before him.
Motivation: He wants to meet his childhood hero; and to be a sailor again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 1 Banded mail.
Olunt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: Born in the west his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 250 gp. Red-brown spinel (70 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee.
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