Hrathy Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. She carries with her a set of axes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is unkempt and raggedy. Her amber eyes dart from person to person.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a Adventurer, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business.
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp.
Ermina Melancon, Female Human [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple green line shooting up and back down. She is physically well-built. Her white hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Ermina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the east, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Hedonist, Antagonistic. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold music box (1000 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Ashley, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her morningstar. Her long auburn hair reaches down to her waist. She has blue eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Mason father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: Azaki was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Azaki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Professionalism, Logical. Bonds: Adventurer, Poor, Immigrant. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Ignan, Orc, Gnome
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 40000 cp.
Cumpen Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop hair cut. Her brown eyes peer out from beneath her broad tan hat.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Fighting, Athletic, Impeccable. Flaws: Disease. Bonds: Family. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 41000 sp.
Vonana Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, marred by sweets. Her silver hair is greasy and uncared for. Her gray eyes dart from person to person.
Personality: She is calm most of the time but flees social interaction. A true patriot, Vonana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Miller business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She then took over the family business and is one of the better Miller for hire.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Vanuath Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: Someone believes him a fraud; and a deep hatred of dire rats
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
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