Irann Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair, while still mostly golden, has prominent grey streaks. Her blue eyes are passionate and lively.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She misses her home and complains about the freezing weather, even in summer.
History: Born in the north to a Bricklayer, Irann learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and sabotage a competitor
Ideals: Persistence. Bonds: Immigrant, Job, Rich, Religious. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 7 (-2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp.
Avice Beckwith, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her hair is black, silky, and of moderate length. Her amber eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Human conditions. She struck the Fletcher job and began her own company from there.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Athletic. Flaws: Racist. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Opinionated. Flaws: Shy, Mundane. Bonds: Immigrant, Military. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp. Pink pearl (110 gp). Red garnet (110 gp). Obsidian (5 gp).
Frederick Barney, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2800 gp. Jet (100 gp). Lapis lazuli (8 gp). Blue quartz (8 gp). Tourmaline (100 gp). Tourmaline (100 gp). Tourmaline (100 gp).
Alberich Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears an entirely grey suit with white socks and a vest with buckled shoes. His small hat is riddled with cuts and holes. His eyes are a pleasant brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 5 years old his parents immigrated from the north. A gifted student he started as a Farmer, but he got bored and became a Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and to clean up the streets
Flaws: Ugly, Forgetful. Bonds: Immigrant, Job, Guardian. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 160 gp. Blue quartz (14 gp). White pearl (90 gp).
Erias Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He carries a battered axe and tarnished shortspear as well. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by giants. Erias was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 200 sp. 4 Alchemist’s fire.
Sarah Westcott, Female Human [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western woman wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her auburn hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She pushes her goals aggressively. She is also a coward if confronted.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sarah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic. Flaws: Emotional, Fearful. Bonds: Religious, Enemies. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
Possessions: 40 pp. Bloodstone (70 gp). Moonstone (70 gp). Aquamarine (1400 gp). Iolite (70 gp). Star rose quartz (70 gp). Clear bright green emerald (3000 gp).
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