Jasmine Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her white hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great joy in being the best Shoemaker in town.
History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Shoemaker and found it very stressful. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.
Motivation: To be a Barber again.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Kali Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her purple hair is kept up in a ponytail inside a small hat. She has a dull look in her gold eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a desert tribe. While studying, she fell in love. They married and had a daughter. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist. Bonds: Poor, Job, Nature, In love. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 50000 cp. Deep blue spinel (200 gp). Violet garnet (200 gp). Freshwater pearl (4 gp). Iolite (40 gp).
Akmen Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His white hair is singed and shortened. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Emeny Richie, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fine chain shirt which she covers with yellow colored cloaks and clothing. Her long black hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is business-like. She takes instructions and follows them to the letter. She is an amazing painter.
History: Sold as a small child to a slaver, Emeny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears pastel leather gloves, a pastel jacket, and tight pants. His clothes are grease stained in places. He wears a broad hat to hide his balding. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small desert village. He dropped out of school before completing his studies. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Immigrant, Nature. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
Possessions: 1000 gp. Star rose quartz (70 gp). Moss agate (12 gp). Violet garnet (700 gp). Brown-green garnet (100 gp).
Roland Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. With a patchy black beard and wild black hair. He has blue eyes.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1400 gp. Peridot (70 gp). Aquamarine (400 gp). Zircon (70 gp). Amethyst (100 gp).
Nadarr Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. His brass crest is unkempt and raggedy. His red eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: The child of eastern immigrants he idolized his father. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Ugly, Selfish. Bonds: Poor, Family, Immigrant. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 10
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +3
Possessions: 11000 sp. Cloth of gold vestments (30 gp). Fire opal pendant on a fine gold chain (1600 gp). Solid gold idol (1200 gp). A silver and pearl hairclip (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!