Gurdis Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she is typically in her Healer uniform. She sports golden long hair. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has all her life been fascinated with painting.
History: She got into the Healer business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Gurdis managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A deep hatred of dire rats; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Bonds: Job, Criminal record, Rich, Enemies. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp.
Prosperine Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a black suit, blue shirt, and yellow tie. She wears her purple hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for her, and Prosperine does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: The child of western immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Prosperine was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Criminal record, Military, Immigrant. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1400 gp.
Shax Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her brown hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Adventurer in town.
History: She is a Succubi in disguise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has built up a small fortune and can afford her own way.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
Sindri Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is matted, messy, and big. He has several tiny aquamarine earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Rich. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 88 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 13000 sp. Violet garnet (400 gp). Chrysoberyl (120 gp). Blue diamond (5000 gp). Onyx (50 gp). Alexandrite (400 gp). Alexandrite (400 gp). Brown-green garnet (120 gp).
Golm Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt. His black hair is cut short. He has gleaming, smiling green eyes.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical. Flaws: Ugly, Insane, Secretive. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Magnifying glass.
Duvamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'2" and wears silk and lounges about seductively. Her hair is blonde, silky, and of moderate length. Her half smiles and green eyes are beguiling and draw you in.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. She is skeptical of what others tell her and is slow to trust.
History: When she was but 8 years old her parents immigrated from the north. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to get laid; and wants her loneliness to end
Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant, Rich. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 500 gp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item.
Joser High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: A powerful wizard made him what he is. Cursed with a spirit at a very young age, Joser has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and someone believes him a fraud
Flaws: Disease, Fearful. Bonds: Attractive, Mentor, Enemies. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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