Enidda Nackle, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. She is an epitome of beauty. Her blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Enidda embodies much of what other species detest in the Gnomes. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Religious. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Azurite (13 gp). 1 Minor magic item.
Randal Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of whips on his belt, each one with a opal on the hilt. His hair is blonde and very short. His eyes are amber.
Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 800 gp. Red spinel (70 gp). Blue quartz (11 gp). Azurite (11 gp). Freshwater pearl (11 gp).
Amnon Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is long and unkept. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Amnon hails from a village terrorized by gnolls. Cursed with unlife at a very young age, Amnon has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he wants revenge against gnolls
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 700 gp. Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. She wears her chestnut hair up. She wears round tiny glasses practically rammed into her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with finding treasure.
History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. By chance she met her brother recently and the two have been together since.
Motivation: She has passion for adventuring and risk; and her spouse's relatives view her with great suspicion
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
William Rowley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his crossbow. His hair is long and auburn with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Interpreter. He does not trust anyone and sleeps with one eye open.
History: William was raised in a hard working conservative environment. His childhood dream was to be a Cook, but he was a colossal failure. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. 1 Banded mail.
Dynamic In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy black fur. She wears large thick round spectacles.
Personality: She speaks before she thinks and is too direct. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to travel the world and help people.
Motivation: To reunite with her absent mother.
Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive. Bonds: Military, Family. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 1800 gp. Chalcedony (20 gp). 1 Minor magic item.
Ugarth Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears white leather gloves, a white jacket, and tight pants. His silver hair is styled in orderly dreadlocks. His hazel unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ugarth is combative with any and all who dare try his patience in the slightest.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ugarth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ugarth. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Disease. Bonds: Military, Criminal record, Family. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 80 pp.
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