Fulbar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He has brown hair. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Impulsive. Bonds: Attractive, Criminal record, Religious. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Obsidian (11 gp).
Immeral Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a blue cloak and cross-gartered brown stockings, marred by teas. His hair is silver and very short. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and to get a good night's sleep
Ideals: Impeccable. Flaws: Ugly, Insomniac, Disease. Bonds: Nature. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Iolite (40 gp). White pearl (100 gp). 1 Minor magic item.
Ernest Perry, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.
History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp. Hematite (11 gp).
Verna Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears white cloth garments or leather armor. Her hair is golden and very short. She has several tiny ruby earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Sailor business at a young age. Through the years after Verna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Verna's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: Regain custody of her daughter; and she has decided she is irredeemable
Flaws: Antagonistic. Bonds: Rich, Criminal record, Job, Family. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 120 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: Carnelian (70 gp). Zircon (70 gp). Banded agate (15 gp). Rock crystal (70 gp). Rich purple corundum (700 gp). Rock crystal (70 gp). Bloodstone (70 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.
Shivering Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is wearing the road beaten gear of a warrior. Her top hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Shivering was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. In the meantime she has taken over work as a Architect and occasionally as a mercenary.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Adventurer, Job, Rich. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 61 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 20000 cp. Onyx (40 gp). Deep green spinel (150 gp).
Pandjed Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is short and black. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wiggan Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Sailor and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Flaws: Ugly, Insane. Bonds: Job, Criminal record, Rich. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 96 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 4000 gp.
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Their contribution stands as a beacon of hope for all adventurers!