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Advanced [show]


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. His auburn hair is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Fortune-teller profession.

History: A powerful necromancer made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fortune-teller again; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Job, Mentor, Debt. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Darrow Warmwater, Male Halfling Aristocrat 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp.


Social Check DCs


Hoshû Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting white shirt and pants. His golden hair, when down, is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: Gifted from a young age, Hoshû studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Hoshû Addington, Male Half-Orc Aristocrat 12
Medium (6'3") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 15 (+2)4 (-3)
Skills Athletics +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5

Possessions: 4000 gp. Brass mug with jade inlays (500 gp). A necklace of small pink pearls (1000 gp). A roughly beaten golden orb (100 gp). Cloth of gold vestments (100 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is cut short. His hazel eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When he was but 3 years old his parents immigrated from the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Reynard Merton, Male Human Cleric 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 7 (-2)10 (+0)
Skills Acrobatics +7, Insight +2
Senses Passive Perception 8
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1400 gp). Gold music box (4000 gp). 1 Minor magic item.


Social Check DCs


Arara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. She wears her hair in dreadlocks. She has several tiny topaz earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. She works hard and plays hard.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Arara was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Rich, Religious. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Arara Netyoive, Female Elf Bard 10
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 19 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)6 (-2) 14 (+2)14 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Freshwater pearl (13 gp).


Social Check DCs


Serpent In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel collared shirt and green skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her fur is cut close to her head. She has several tiny sapphire earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born blind and as such lacked many opportunities for work. In her 15th year, her parents were killed by a orcs raid, leaving Serpent alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: Doesn't want to be a Ruler and was forced into it by her family.

Flaws: Shy, Disease. Bonds: Rich, Family, Enemies. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Serpent In Woods, Female Tabaxi Monk 13
Medium (6'5") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Roofer for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Rich, Military, Job. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Riswynn Silveraxe, Female Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)16 (+3) 15 (+2)6 (-2)
Skills Persuasion +0, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 170 gp. Golden pearl (80 gp). Jade (80 gp).


Social Check DCs


Eridred Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a brown suit. She carries a battered scythe and tarnished sai as well. She wears a feathered hat to cover her moderate length white hair. She is very pretty but has cold, dead eyes.

Personality: She acts crazy and hedonistic. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a desert tribe. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eridred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Religious. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eridred Trueanvil, Female Dwarf Druid 7
Medium (4'3") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 800 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs

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