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NPC Generator

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Advanced [show]


Balimaar Clive, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. He wears a wide-brimmed hat to hide his balding. He has gray eyes.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Religious, Job. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Balimaar Clive, Male Human Barbarian 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 75 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0

Possessions: 1900 gp. Smoky quartz (60 gp). Violet garnet (1100 gp). Emerald (1200 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Tiger eye turquoise (9 gp). Chalcedony (60 gp).


Social Check DCs


Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He has wavy black fur. His eyes are yellow.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Poor, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Art Shore, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)9 (-1) 17 (+3)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rock crystal (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is matted, messy, and big. He has a dull look in his amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Farmer and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Further expansion of business.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Warlock 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 14 (+2)8 (-1)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 4000 gp. Sard (80 gp). Golden yellow topaz (1200 gp). Obsidian (5 gp). Hematite (5 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp). Black star sapphire (600 gp).


Social Check DCs


Wrenn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many tan ritualistic tattoos. He wears baggy blue pantaloons and a tan scarf. He sports a flattop hair cut. He has gleaming, smiling blue eyes.

Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Extrovert, Gifted, Logical. Flaws: Fearful. Bonds: Enemies. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Wrenn Rofferton, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 36000 sp. Rose (80 gp). Rhodochrosite (16 gp).


Social Check DCs


Wella Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. Her white hair is thinning but still full. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Wella hails from a village terrorized by goblins. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to settle down with her crush

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Enemies, Has a crush. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Wella Brightmoon, Female Halfling Warrior 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Adelaide Nibley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey costume with the symbols of the four houses of cards on her torso. She is muscular with a powerful set of arms. Her chestnut hair has been sun bleached extensively. She has several tiny ruby earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.

History: Adelaide hails from a village terrorized by giants. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: A deep hatred of giants; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Enemies, Family. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Adelaide Nibley, Female Human Cleric 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Baggi Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a black collared shirt and green skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her blonde hair is unkempt and raggedy. Her blue eyes are slightly larger than normal.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Baggi enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Baggi took refuge in the old dungeon and found the beat up sai and armor she uses now. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away; and revenge

Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Nature. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Baggi Nash, Female Half-Orc Warlock 3
Medium (5'11") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +1, Animal Handling +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1200 sp. Deep green spinel (40 gp). Obsidian (12 gp). Red spinel (40 gp).


Social Check DCs

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