Diesa Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey costume with the symbols of luck on her torso. Her tied-back hair is golden. Her violet unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Diesa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Diesa's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: Many goblins want her driven away; and she's repulsed by the pc
Ideals: Gifted, Pacifist. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 17 (+3) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Finellen Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. With bright blonde hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She found a children's book about a Dwarf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 300 gp.
Scrag Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with brown pants. He has styled his chestnut hair well, parting it to the left. He has brown eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Flaws: Terse, Insane. Bonds: Criminal record, Poor, Attractive. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 600 gp. Sard (80 gp). Banded agate (8 gp). Amber (120 gp). Black pearl (800 gp). Aquamarine (800 gp). Deep green spinel (120 gp). Moss agate (8 gp). Citrine (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Mormog Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and obtaining odd cultural elven artifacts is his passion
Ideals: Philantrophist. Bonds: Poor, Job, Religious, Adventurer. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Lilith Peace, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears professional attire. Her hair is silver and very short. This gold eyed westerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. Since then, she has sought to make the best of life.
Motivation: She is greedy; and she doesn't get along with people that don't share her tastes
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Black pearl (200 gp). Pink pearl (40 gp). Black pearl (200 gp). Azurite (13 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, violet, dusty cloak, and sports empty pouches on her belt. She has styled her auburn hair well, parting it to the left. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She would rather hide behind her crafts than deal with other people.
History: The child of a Server, who enjoyed hunting, Sarah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarah took refuge in the large cave and found the beat up hammer and armor she uses now. Now she works as a music tutor during her time off.
Motivation: To share knowledge with the world.
Ideals: Joker, Artistic, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 700 gp. Chalcedony (70 gp). Moss agate (14 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Azurite (14 gp). Hematite (14 gp). Amethyst (130 gp). Eye agate (14 gp).
Oriel Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Tailor, and carries monstrous two handed axes. Her silver hair is still thick. Her amber eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Oriel was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Fighting, Joker, Justice. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Magnifying glass.
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